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Should Automakers Get Out Of The Infotainment Business?

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Volkswagen iBeetle and iBeetle Cabriolet

Volkswagen iBeetle and iBeetle Cabriolet

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When Apple's App Store debuted in 2008, automakers saw change a-comin'. Since then, they've been scrambling to find ways to integrate apps into dashboards, and many are working hard to build proprietary app environments.

But is it a good idea for automakers to micromanage the infotainment experience? Do they have any business fiddling with operating systems and apps?

Consider these facts:

  • The average car on the road is 11 years old. Consumers purchase new mobile phones every 18 - 24 months.
  • We carry our mobile phones with us everywhere we go: to bed, to work, to the doctor's office, even to the can. We leave our cars parked in the driveway.
  • Cars are items of convenience, getting us from Point A to Point B. Sometimes, we spend long hours in them on road trips, but those occasions are few and far between. On the other hand, we get nervous if we're more than five feet from our cell phones. They're not devices, they're appendages.
  • We're using cars less. We're using cell phones more.
  • Any 10-year-old can bang out an app, which can, in theory, become an overnight sensation, something we can't live without. Hundreds of thousands of apps litter app stores, with many more arriving each day. On the other hand, it takes a new car years to come to market.
  • Upgrading software on your phone can be done anywhere, anytime: at a restaurant, at your desk, or even while you sleep. Updating software on your car, generally speaking, requires a trip to the dealership, or, at the very least, waiting for a jump drive to arrive in the mail, schlepping out to your car, plugging it in, and walking through the update.

Go back and read through those facts again. And a third time, if you like.

Now, answer this: why the heck are automakers bothering with infotainment systems at all?

Honestly, we don't know.

And apparently, no one else does either. A recent article in the Los Angeles Times makes it abundantly clear that automakers simply can't compete with smartphones -- or rather, they can't compete with the flexibility of smartphone apps.

Cars are largely static things, meant to be used in one way: hauling the driver and others around town. Phones are hugely customizable things that can be configured to reflect the way that owners use them, whether that's as cameras, texting devices, e-readers, or, heaven forbid, phones.  

When automakers do try their hand at apps and other infotainment features, they often bomb. Check out the most recent J.D. Power Initial Quality Study, which reveals that, on the whole, build quality is great these days; the problems customers most often have with their vehicles involve clunky technology and design. Sometimes, the problems are so severe that consumers file lawsuits.

WHAT DOES THE FUTURE HOLD?

A little over two years ago, General Motors, Honda, and other major automakers seemed as if they were going to leave infotainment to the infotainment professionals. They launched the Car Connectivity Consortium, which sets rules for in-car apps.

Though the CCC doesn't preclude automakers from building their own apps, the organization's primary focus seems to be getting Terminal Mode adopted by all car companies. Terminal Mode -- now known as MirrorLink -- is a set of standards governing how apps are displayed on dashboard screens.

MirrorLink's guiding principle idea is that infotainment is centered around the smartphone. When a driver plugs her phone into the car, an optimized version of the home screen pops up -- in much the same way that smartphones automatically display websites in a special mobile format optimized for smaller screens.


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